The Streamer is fundamentally related to many devices and processes that have to do with time, including flip books, mutoscopes, video feedback, and slit-scan photography

The most direct analogy is the flip book. Both flip books and the Streamer stack images to form a volume across time. When you bend a flip book the resulting image at the edge of the pages is the same as what shows up on the sides of the Streamer.

Similarly, the Streamer is like mutoscopes, motion picture devices that play a short movie by flipping through hundreds of images on a Rolodex-like wheel.

When you point a video camera at a monitor and also feed the camera's video signal into the monitor you get video feedback effects similar to the images below. The Streamer is closely related to video feedback in the sense that both the Streamer and feedback appear to trail images off into the distance along a time axis.



Slit-scan photography creates images across time by exposing film through a slit rather than the common point aperture. The film moves past the slit without shuttering. The resulting photo is an image of a slice of space across time, identical to the surfaces of the Streamer.


The Streamer is also a visualization of the concept of "world lines" in physics. World lines trace our passage through spacetime. The Streamer's surfaces render the world lines of video passing through the Streamer.

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